DGArt:RT — User Manual

How each tool works, what it needs selected, and what it gives you. Every picture is taken on the same box from the same viewpoint, so you can see what a tool changed and nothing else.

88 topics iPhone & iPad iOS 18.0+

Before you start

DGArt has two modes. Scene mode is where you arrange a world — objects, lights and cameras. Modeler mode opens one of those objects so you can reshape it. The button at the top left switches between them, and the left-hand tool bar changes to match.

Nearly everything works on a selection: tap to select, tap again to deselect. A tool whose button is dimmed is waiting for a selection it can use — usually that means you are in the wrong edit mode, or nothing is picked yet.

The chapters below follow the tool bar from top to bottom, so what you read here is in the order you see it on screen.

Adjust, then commit. Tools with a slider open a popup and show the result live while you drag. Nothing is final until you tap OK — the ✕ puts the mesh back as it was. One undo also takes back the whole adjustment, not each step of the slider.
Undo with a tool still open. Before you tap OK, Undo works on the open tool first. Draw Poly's Points take back one point at a time and a painted or Bézier shape is cleared with Draw Poly left on; Tap Made Poly and a pipe drawn by tapping step back one tap; any other tool's preview — a sweep, an extrude, a drain — closes as its ✕ would. Undo in the modeler only reaches back to when you opened it, so it never undoes the scene and drops you out.
One tool at a time. Starting another tool — or a command on the bar, such as Flip or Delete — while one is still open cancels the open one, as its ✕ would, so popups never pile up. Tap OK first to keep what it shows.

Getting around

Scene mode

Scene mode in DGArt:RT
Scene mode with one object.

Top Bar - Left group

Top Bar - Right group

Modeler mode

Modeler mode in DGArt:RT
Modeler mode, polygon edit, one face selected.

Top Bar - Left group

Top Bar - Right group

Reference objects

A sphere shown as a reference wireframe beside the box in DGArt:RT
A sphere made a reference beside the box, with a quad from Tap Made Poly sitting on its front.

Mesh Tools

The Mesh Tools popup beside a box split into triangles
Nothing selected, so Triangulate split the whole box: 12 triangles. The popup stays open.

Navigation & views

Navigation & views in DGArt:RT
The same box from the Top view.

Project library

Project library in DGArt:RT
The library with several projects.

Transform tools

Move, Rotate and Scale sit at the top of the left bar in both modes, but they act on different things: whole objects in Scene mode, and whichever points, edges or polygons you have selected in Modeler mode. Selecting is where the two modes really part company, so it is covered separately below, and Precision exists only in Modeler mode.

Select — Scene mode

Scene mode with an object selected
Scene mode: one tap picks a whole object.

Select — Modeler mode

The modeler selection tools
Polygon mode, one face picked, and the selection bar open under the Select button.

Quick Menu

The Quick Menu open beside the box in polygon mode
Polygon mode, the top face picked, and the circle open beside the box. Select is lit because the Select tool is on.

Move

Move in DGArt:RT
The Move gizmo — arrows for axes, squares for planes.

Rotate

Rotate in DGArt:RT
The Rotate gizmo — one ring per axis.

Scale

Scale in DGArt:RT
The Scale gizmo — handles per axis and per plane.

Precision — Modeler mode only

Precision in DGArt:RT
One face selected: its centre, size and Align To, in the object's own space.

Panels

The buttons on the right of the top bar open the panels. They dock down the right-hand side, and more than one can be open at once.

Layer panel

Layer panel in DGArt:RT
The Layer panel listing the scene.

Property panel

Property panel in DGArt:RT
The Property panel for a selected object.

Material panel

Material panel in DGArt:RT
The Material panel with its live preview.

Environment panel

Environment panel in DGArt:RT
The Environment panel.

Image library

Image library in DGArt:RT
The Image library, with the bundled UV checkers.

Lights & cameras

Lights and cameras are objects like any other: add them from the + menu in Scene mode (the Light and Camera sections), move and turn them with the gizmo, parent them, key them on the timeline, and find them in the Layer panel. Select one and the Property panel shows its own settings. They have no size, so Scale does nothing to them.

Lights

A spot light in DGArt:RT
A spot light added up and to one side of the box, with its settings in the Property panel.
Default lighting. Until you add a light of your own, the scene is lit by a built-in key and fill so you can see what you are doing. The first light you add replaces them, in the viewport and in the render — turn Default Lighting off in the Environment panel if you want to start from darkness.

Cameras

A camera in DGArt:RT
A camera added from the view: it becomes the active camera, its 1920×1080 frame drawn over the view.

Polygon tools

These need Modeler mode with the polygon edit button chosen. Tap a face to select it; the selection menu in the top bar has select-all, invert, loop, connected and the rest when you want more than one.

1Extrude

Extrude pulling one face of a box outward, with walls built around the opening
One face selected, Amount 0.5.

2Inset

Inset shrinking a copy of one face inside the original, leaving a border ring
One face selected, Amount 0.3. The inner face stays selected, ready for the next tool.

3Smooth Shift

Smooth Shift moving a face outward along the averaged surface direction
One face selected, Amount 0.3.

4Mesh Blend

Mesh Blend lofting a bulged bridge between the facing ends of two boxes
The facing ends of two boxes selected, Segments 4 and Bulge 1.

5Lathe

Lathe revolving a face into a cylinder
One face selected, revolved around Y with 24 sides.

6Cap

Cap raising a profiled dome on one face of a box
One face selected, Amount 0.4.

7Knife

The Knife tool armed, with its Normal Cut and Cut Separate options
Knife armed, waiting for a drag across the mesh.

8Boolean

Boolean subtract cutting a spherical bite out of a box
A sphere added into the box, its faces selected, then Subtract.

9Clone Along Path

Clone Along Path armed, waiting for a spline to be drawn
Armed — the hint at the bottom waits for you to draw the path.

10Sweep Along Path

Sweep Along Path armed, with Path and Pipe options
Armed, with the Path and Pipe options in the bar.

11Mesh Project

Mesh Project laying a plate over a rounded top in DGArt:RT
The box rounded with two Catmull-Clark passes, and a thin plate above it laid over the top along its own normal.

12Make Circle

Make Circle turning a square face into an inscribed circle
One face selected, at Medium resolution.

13Merge

Merge joining two adjacent faces into one polygon
Two neighbouring faces selected and merged into one.

14Flip

Flip reversing the facing direction of one face
One face selected and flipped.

15Make Pole

Make Pole fanning a face into triangles around a new centre point
One face selected, fanned around a new centre point.

16Subdivide

Subdivide splitting every face of a box into four
Every face split into four, corners kept.

17Catmull-Clark Subdivide

Catmull-Clark subdivision rounding a box into a smooth shape
The same box, subdivided with smoothing.
Non-destructive smoothing. If you only want the object to look smooth, use the Subdivision setting in the Property panel instead. That keeps your low-poly cage editable and can be turned off again; these two tools change the mesh for good.

18Thicken

Thicken giving an opened box a wall thickness
A face deleted to open the box, then thickened by 0.12.

Edge tools

Switch the edit mode to edge and the bar changes to the tools that work on edges. Tap an edge to select it; the selection menu's loop and connected options are the quick way to grab a whole ring at once.

19Loop Cut

Loop Cut in DGArt:RT
One edge selected, cutting a ring around the box.

20Bevel

Bevel in DGArt:RT
One edge selected, Amount 0.2.

21Chamfer

Chamfer in DGArt:RT
One edge selected, Width 0.25.

22Fillet

Fillet in DGArt:RT
One edge selected, Width 0.25 with several segments.

23Pipe Along Edges

Pipe Along Edges in DGArt:RT
The top ring of edges selected, piped.

24Edge Slide

Edge Slide in DGArt:RT
One edge selected, slid along its neighbouring faces.

25Create Drain

Create Drain in DGArt:RT
The middle line down the front and over the top, Trap profile: Depth 0.25, Top Width 0.4, Bottom Width 0.2.

26Create Cage

Create Cage turning the box's edges into beams in DGArt:RT
Nothing selected, so every edge of the box: Thickness 0.15, 4 sides.

27Edge Lift

Edge Lift in DGArt:RT
An L of middle lines across the top selected (2 segments a side): the quarter inside the L dropped by 0.35.

28Edge Make Poly

Edge Make Poly in DGArt:RT
The +X face deleted, then the two edges meeting at the hole's top front corner closed into a triangle.

29Edge Merge

Edge Merge in DGArt:RT
The +X face deleted, then the hole's top and bottom edges merged into one.

30Extend Edges

Extend Edges in DGArt:RT
The +X face deleted, then the hole's top edge extended: the top face carries straight on, with Move ready on the new edge.

31Add Edge

Add Edge in DGArt:RT
Add Edge on, and one stroke drawn down the side face from its top edge to its bottom edge.

32Edge Crease

Edge Crease in DGArt:RT
The top ring selected, with the crease popup open.

Point tools

Switch the edit mode to point for the tools that work on individual vertices. Several of these are drawing tools — you tap them to arm the tool, then work in the viewport. Bezier Surface and Lattice Warp shape with control points you drag in the view: their settings dock at the top right, and OK keeps the result as one undo step. Warp Cylinder and Warp Sphere, at the end of the list, bend the selected points — or the whole object — round a cylinder or over a sphere. Smooth, just above them, relaxes the points toward their neighbours.

33Point Drag

Point Drag in DGArt:RT
Point Drag armed: the X / Y / Z axis lock and the magnet.

34Draw Poly

Draw Poly in DGArt:RT
Draw Poly armed, in Paint mode.

35Tap Made Poly

Tap Made Poly in DGArt:RT
Tap Made Poly armed, waiting for points.

36Bezier Surface

Bezier Surface, Points type, in DGArt:RT
Points type: a 3 × 3 control net, one corner and the middle raised, 16 × 16 segments.
Bezier Surface, Bézier type, in DGArt:RT
Bézier type: 3 × 3 nodes, the middle one raised and selected, with its four handles.

37Lattice Warp

Lattice Warp in DGArt:RT
The box at 4 segments a side, the whole top layer of a 3 × 3 × 3 lattice selected, drawn in and lifted.
Lattice Warp with the Rotate handles on the selected lattice points, mirrored on X
The same top layer turned 35° with the Rotate handles.

38Merge

Merge in DGArt:RT
Two points selected, with the merge choices.

39Randomize

Randomize in DGArt:RT
Every point selected, Distance 0.12.

40Point Bevel

Point Bevel in DGArt:RT
One corner selected, Width 0.2.

41Snap Guide

Snap Guide in DGArt:RT
Snap Guide armed, in Linear mode.

42Make Poly

Make Poly in DGArt:RT
The +X face deleted, then three corners of the hole selected and made into a triangle.

43Split Poly

Split Poly in DGArt:RT
Two opposite corners of a face selected and split.

44Extend

Extend in DGArt:RT
Two connected points selected and extended into a new quad.

45Add Point

Add Point in DGArt:RT
Add Point on: two points tapped onto the front upright edge and one onto the top front edge.

46Smooth

Smooth rounding a box in DGArt:RT
The box with 4 segments a side, nothing selected: Strength 0.5, 4 iterations.

47Warp Cylinder

Warp Cylinder rolling a slab into a ring in DGArt:RT
The box pressed to a 3 × 0.2 × 1.5 slab with a 24-section grid, rolled round X into a closed ring.

48Warp Sphere

Warp Sphere bending a slab into a dome in DGArt:RT
The box pressed to a 1.5 × 0.25 slab with a 12 × 12 grid, bent into a semi sphere. The corners reach further round than the sides.

Deformers

The six deformers appear at the bottom of the bar in point and edge mode. They reshape the whole selection at once — or the whole object when nothing is selected — around an axis you pick, and they need geometry to work with: a box with only its eight corners has nothing to bend, so subdivide first. A single selected point has nothing to bend either, so it dims them. Every picture below is a box with four segments a side.

Each deformer's popup has the axis (X / Y / Z) and one slider, Angle ° or Amount, and the result previews live. Apply makes it part of the mesh; Reset puts the slider back to zero.

Middle or Bottom. Twist, Bend and Skew let you choose where the deformer's zero point sits. Middle works symmetrically from the centre, so both ends move oppositely. Bottom anchors the low end and moves everything above it.

49Twist

Twist in DGArt:RT
Twisted 90° around Y.

50Bend

Bend in DGArt:RT
Bent 90° around Y.

51Taper

Taper in DGArt:RT
Tapered along Y.

52Stretch

Stretch in DGArt:RT
Stretched along Y — the belly pushed out.

53Skew

Skew in DGArt:RT
Skewed along Y.

54Vortex

Vortex in DGArt:RT
Vortex around Y.

Painting & materials

A material sets how a whole surface behaves. Painting lets you vary it across the surface — a scuff here, a rust patch there — by drawing directly onto the object or onto its flattened UV map.

Paint on the model

Paint on the model in DGArt:RT
Paint mode, with the brush settings.

UV editor

UV editor in DGArt:RT
The UV editor, showing the unwrapped layout.

Painting the UV map

Painting the UV map in DGArt:RT
Paint mode inside the UV editor.

Material presets

Material presets in DGArt:RT
The preset grid, with the built-in materials.

Animation

Timeline & keyframes

Timeline & keyframes in DGArt:RT
The timeline along the bottom of the scene.

What you can animate

Shaping the motion path

Edit Motion Path in DGArt:RT
The box keyed left, back and right over 4 seconds. Edit Motion Path on, the middle key selected and Smooth, its handles showing.

Orient Along Path

Orient Along Path in DGArt:RT
Orient Along Path on, part-way round: the box faces along the curve, and the Rotation row reads Along its path.

Rendering

RT:Render

RT:Render in DGArt:RT
A render in progress — sample count and elapsed time at the top left.

Render settings

Render settings in DGArt:RT
The render settings.

Mode

Quality

Still Render Target

Output

Animation

Files & settings

Files, import & export

Settings

Settings in DGArt:RT
The Settings sheet.

Number fields & the Mini Number Pad

The Mini Number Pad open beside Extrude's Amount field
Extrude's Amount tapped on iPad: the Mini Number Pad opens beside the field, the box still in view.